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Monday, December 31, 2007

Games Wargames.

Posted by Erik Henriksen on Mon, Dec 31 at 5:57 PM

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There’s little doubt that Call of Duty 4: Modern Warfare is one of the best games of 2007. Intense, smart, and fun, it’s literally breathtaking at times—and overall, it’s captivating, technically impressive, viscerally involving, and almost all of the other things that really good videogames should be. From frantic, frightening shootouts to creepily ominous treks through abandoned buildings in Chernobyl, the exhilarating COD4 packs a serious punch, and very much deserves all of the praise it’s gotten.

But COD4 also leaves a bad taste in my mouth. At times the game almost feels too real, with a creepy, ripped-from-the-headlines vibe that, more than anything else, channels CNN footage from Iraq. At its core, the COD4 is fun and slick and cool, and like every other great first-person shooter, it essentially updates and expands an old-timey shooting gallery to a convincing and engrossing virtual world. But while shooting stuff might be the core gameplay model, another important part of COD4 is its reliance upon actual wars and real-world events—while playing the game, it’s impossible to keep one’s mind from thinking about the actual wars that’re being waged around in the world, largely because developers Infinity Ward are so astonishingly adept at capturing the nuances of real world conflict… and then inviting you to jump in via one’s PlayStation, wading through sunbaked Middle Eastern streets and shooting gibberish-spouting terrorists to your heart’s content.

The first things that impress are the graphics: In its globe-trottin' single-player story, COD4’s immaculately detailed locations and weaponry run the gamut from punchy pistols to massive rocket launchers, and from frigid Russian mountaintops to dusty desert alleys. All of it’s astonishingly conveyed--it’s not photorealistic, but its close enough to it for the visual experience to be utterly immersive. And it’s all so well-conceived: From the way a fire’s undulating heat waves distort the scenery behind them to how helicopters’ brilliant searchlights starkly illuminate the leaves of the bushes you’re crouching in, every single technical element seems to have been flawlessly considered and executed.

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After the visuals have impressed, though, then its the gameplay's turn: Smooth, responsive, challenging, and fun, COD4 is a blast to play, with the shooting and navigation starting out basic enough to get comfortable with and then ramping up in difficulty. And then there’s the way that the story is told: Via voiceovers from non-player characters, surveillance footage, and in-game events, the story isn’t that great or unexpected, but its fluid competent at getting you from Mission A to Missions B and C and D, and the way that the developers at Infinity Ward have managed to make the plot feel like a vital, natural part of the gaming experience is something that plenty of other developers could learn from.

But yeah, back to the point, and the thought that inspired this far-too-long blog entry: Call of Duty 4 is impressive, no doubt, but it’s also creepy. The aforementioned story deals with nothing less than nuclear warfare, which okay, is pretty standard, but it’s the way that Infinity Ward gets us there that’s off-putting. One of the earliest sequences in the game is only minimally interactive: You can move the camera around to look around, but that’s about it. The content of what you’re looking at, though, is where the drama is: You’re seeing events through the eyes of a deposed Middle Eastern ruler. You’re crammed in the back of a junky old sedan, hit with a rifle butt, and sent on your way as the two men in the front seat—the driver wearing a ski mask, the passenger holding some piece of impressively lethal automatic weaponry—drive you through a tumultuous city. Garbage clogs the gutters; fires burn; a man with spray paint flees in front of the car, abandoning his unfinished graffiti. Another man falls over a chain-link fence, running from a dog; scraps of paper flutter through the air; over it all, a harsh sun beats down on cracked, sandy pavement and dangerous-looking houses. And then there are the firefights, ranging from small shootouts to executions against a wall: There’s not much else besides chaos, here, and brutality, and you’re the one who’s being overthrown, the target of whatever coup is taking place. On the ride through town, you see squalor and death and spurts of blood, and it’s soundtracked by an angry-sounding speech--presumably by your successor--blaming the state of things on Western corruption and meddling. And once you’ve seen your fill of the chaos, it ends, pretty finally: Strapped to post, you catch a glimpse of a video camera on a tripod before a handgun’s barrel, inches from your forehead, fires.

It’s hard to describe how viscerally affecting all of this is (in part because allowing someone to participate in a simulation is something that great videogames do effortlessly, while most descriptive writing has to be satisfied with a passive audience). But trust me, here: Those opening moments of COD4 raise some fairly serious concerns in terms of how they use, manipulate, and cash-in on current world events, mostly due to how excellently the game transports you to its chosen point-of-view, which just so happens to feel incredibly real.

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This isn’t to say that COD4 is a realistic game, per se, only that it exploits real situations, events, and fears. Sure, the game's visuals and settings are eerily realistic and unquestionably based on current events--but it is, in the end, still a glorified shooting gallery, where crouching for a few moments heals all of your wounds, more ammo is always close at hand, and checkpoints save your progress. It’s not even that intellectually engaging: For all of its technical expertise, the game still pretty much puts you on rails, with your character moving from Point A to Point B and shooting whatever bad guys pop out from behind cars or trees on the way there. You never forget you’re playing a videogame.

But maybe that’s where the hitch comes in--the thing that keeps me from wholeheartedly enjoying this otherwise impressive game. Unlike the super-popular Halo series, which is set in space and a far-future Earth where plasma grenades and extraterrestrial enemies are commonplace, COD4 deals with real places and real-enough events; while more fantastic games offer cartoony diversions, alternate worlds, and cartoony bad guys to shoot, COD4 offers cartoony diversions in an actual world filled with real-enough bad guys to shoot.

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I realize that this is nothing new, this setting of war-based games in actual conflicts (hell, the WWII shooter has become a genre). But I think it’s taken a game as accomplished as COD4 to make me really think about it, and question how I feel about such an immersive virtual experience being based so clearly on an actual events that're happening far away from my comfy futon and my TV and Xbox. I’m still not sure where I come down on this, or how I feel--but I do know COD4 is a good enough game that the temptation to play keeps trumping the occasional bad taste in my mouth, and I’m not sure what that says about either the game or its players, including me.

Also, apologies to anyone who read this post based on the headline alone, desperately hoping there’d be some Matthew Broderick in here somewhere. I know it’s not much, but here you go.

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Comments

I take it you haven't finished the game? I won't spoil it for you but the ending(s) might change your mind. Quite the eye opener as far as endings go, and might change your opinion of the game itself...

Why would a game that places you in the shoes of an American soldier inexplicably include a stage that forces you to play as tortured despot on the verge of getting a bullet in his head? Strange. I think I'll stick with Halo 3.

While visiting family in South Carolina, I was disturbed to find out that my 9 year old nephew now owns this game. Scary.

Also,

The picture you have above isn't compressed, it's large and just set to reduce size. So it's slowing the load of the entire blogtown site needlessly.

I've only gotten through the trsining portion of Cod4, but I'm super excited at the prospect of shooting Ally Sheedy.

I hated CoD4. It was technically impressive and really gorgeous but I didn't find the gameplay to be addictive at all. It was frustrating and stressful and the opposite of fun. I'm also fucking sick of these all these dark games. Bioshock, CoD4, and (naturally) the Darkness all pissed me off more than they entertained me. I can't stand night levels. My favorite thing about Halo is how easy it is to see everything for the most part. In COD4 everything's all shadowy and all the bad guys look practically the same as the good guys. It's not fun, it's annoying. I don't give a fuck how realistic it is, if it's not fun I'm not playing it.

Best shooter this year was the Orange Box by far. Halo 3 comes in second. If Halo 3 had just added hi-res versions of Halo 1 and Halo 2 on the same disc it might've been able to compete with the Orange Box.

Etchasketchist pretty much nailed my sentiments about COD4 and Orange Box... but Bioshock is, by far, one of the best games in years. Ditto Mass Effect. Simply amazing, both of them.

I had pretty much exactly the same reaction as Erik, feeling that it's almost unforgivably consistent war porn.

I feel like the steps taken to display the costs of war (between episodes of gunning down a hundred stereotypical arabs pouring out of a monster closet) were tacked on, and insincere. This impression may have been colored by the fact that I just read War Is a Force That Gives Us Meaning, an amazing book that discusses at great length the delusional appeal of warfare to societies in the face of its inevitable, horrendous effects.

And, also, the gameplay was kind of boring. except for the few gimmicky levels (AC-130 gunner was pretty fun), the 4th iteration of the series didn't really provide the kind of expansive, cinematic battlefields of the previous games. It didn't really help that COD4 looked like a squad based shooter, with a gaggle of generic automatons following you around, yet not providing the player with any means to interact with them.

Bioshock got very very dull about halfway through. Gorgeous artistic merits there.

Never bothered with the Halo series.

Far Cry rocked, both graphically, and the first 2/3 of the game (before alien introduction.) Sadly this game is doing financially horribly because of it's high system requirements.

CoD4 or Portal were my games of the year overall though. CoD4 played like a movie and was *fun* remember what games were supposed to be in the first place? A few of my buddies and I got together to play it over a LAN and I had a blast.

Portal was a great few hours.

None of these games have *any* replayability, sadly.

Yeah, I haven't finished it yet, Indy. I'm about halfway through the third act, I think. Mass Effect keeps getting in the way, but I should finish COD4 sometime this week; I'm curious to see how the endings work out. That said, it'll take one hell of an ending to change my perceptions of however many preceding hours of gameplay.

And shit. I need to pick up The Orange Box. I've been holding off because--pathetically obsessive completest that I am--I don't want to jump into Half Life having missed the first chunk of the story. Please, someone tell me that's a ridiculous stance to take, because I really want to play it. Or don't, because then I can save $60.

Following Dreww's book reference, did that astounding Chernobyl level in COD4 remind anybody else of The World Without Us? Fucking creeped me out.

I hadn't played Half Life either and I hate to say it but your completist streak will definitely be tweaked by all the references to plot elements from the first game. But I don't mind. Half Life 2 is an incredibly well made game. I'm a little bit past the halfway point in Half Life 2 and according to my saved game it's taken me about 9 hours to get there and I've resorted to a walkthrough only once so far because I thought I'd pushed a button but I really hadn't. I've still got Episode 1 and 2 to go after that and they're supposed to be even doper. But Portal is the greatest game on there. Finished it in two sessions and was utterly captivated from start to finish. It's a masterpiece of minimalism.

I know Bioshock is dope as fuck and I'm going to have to give it (and COD4) several more chances before I give up on it. Bioshock gave me an incredible first impression with the opening sequence, it was the second impression that I didn't like. After about 20 minutes to a half hour in the Un-Fun started and I just quit on it. Part of it is the control scheme. It takes a while for me to rewire my brain between shooters trying to figure out what trigger does what. I'll get it eventually. I'm not hating on it, I'm just saying it wasn't user friendly off the bat. And turn on the goddamn lights. This Zombies-in-the-shadows shit is just a pain in my ass. It's enough to drive me back to Beautiful Katamari and Viva Pinata.

First off, shooters on console don't count. They're weak. COD4 on PC for life.

Second, being a writer and the film editor I'm sure know this but, when hasn't entertainment been "ripped from the headlines" and such? Donkey Kong and Pac Man, not so much. But shows like Law and Order, Tom Clancy novels, even Tom Clancy video games? Same deal. When hasn't entertainment reflected or tried to interpret what was going on in our world? I'm not saying COD4 is trying to have the same value in the "art" community that Apocalypse Now did as that's apples and oranges. But they're in the same ballpark. It's what is on peoples minds as evidenced by the gross popularity of the game. Online COD4 play has insane numbers. Besides that, as a member of a huge online gaming clan that only does shooters, we had a good 20 members upgrade their video cards just to play COD4 on max. They were all going to wait for the next Crysis, Bioshock, but it was COD4 that got them to commit. Crazy right?

COD4 held my interest for a few weeks but it wasn't long before I was back to Counter Strike and Team Fortress 2. I'm sure I'll get bit again and be right back in COD4 but for now, nahhhh.

erik,

you certainly do not need to play the 1st half-life to appreciate how fucking amazing hl2 and episodes are, but you should definitely play the port to the source engine because it's goddamned good, too.

if you have a steam account already, i can gift you the main HL2 game so you can check it out. and by check it out, i mean become totally immersed.

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