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Sunday, May 17, 2009

The Long Death of Duke Nukem Forever

Posted by Earnest "Nex" Cavalli on Sun, May 17, 2009 at 12:33 PM

7c53/1242590621-dukenukem.jpg

I realize I'm a bit tardy in bringing this to you, but I wanted to make sure that the corpse of Duke Nukem was officially, finally moldering in the ground before I told you all about it.

Here's the story so far:

April 1997: Duke Nukem Forever, the sequel to Duke Nukem 3D is first announced. It was characterized alternately as the next big thing in gaming, the second coming of Christ, and your first sexual experience.

November 1997: The first screenshots from DNF are released. The world pees itself in anticipation.

June 1998: DNF developer 3D Realms reveals that DNF would switch to the Unreal Engine. Despite claims that this would not delay the game's release, fans begin to worry.

December 1998: 3D Realms claims DNF would see release in 2000.

1999: DNF again switches engines, this time to the latest version of the Unreal Engine. Cue more worrying.

December 2000: 3D Realms claims DNF would see release in 2001.

May 2001: 3D Realms releases footage of the game, revealing the game's Las Vegas setting. More peeing, fans still eagerly await the game.

2002: DNF's engine technology is completely reworked. 95 percent of the game's assets are scrapped in the process. Fans sigh, take up drinking to cope with the wait.

May 2003: Publisher Take-Two Interactive says the game will not see release during 2003. DNF producer George Broussard tells Take-Two to shut the fuck up. Take-Two stands by its claims, despite Broussard's childish swears.

September 2004: 3D Realms dumps original DNF physics engine, and switches all their work over to a custom engine developed by a company called Meqon.

Later in September 2004: DNF jumps to the DOOM 3 engine. Fans pee their pants in rage.

April 2006: DNF is demoed for members of the press. An audible, yet hopeful "meh" is heard 'round the Internet.

June 2006: Take-Two offers 3D Realms a $500,000 bonus if they can have DNF on store shelves by the end of the year.

August 2006: Several members of the DNF dev team leave 3D Realms, presumably in a bid to sign on with a company actually planning to release their work.

2007: New screenshots from DNF are released, offering hope to whoever still cared about the game.

February 2008: Programmer Scott Miller confirms a 2008 release date for DNF, more than a decade after it was first announced. The Internet scratches its collective head, struggling vainly to remember what DNF is.

June 2008: In-game footage is revealed on the Jace Hall Show. One guy in Kansas smiles weakly, before clocking in for work at the local Blockbuster Video.

September 2008: Two new screenshots are revealed alongside the Xbox Live Arcade version of Duke Nukem 3D.

May 6, 2009: 3D Realms is shuttered, crushing all hopes of anyone ever playing DNF.

And that brings us to the present. Take-Two is suing 3D Realms for breach of contract, America's economy is in shambles (arguably due to a lack of Duke Nukem to bolster national morale), and I'm writing this blog post to chronicle the whole thing.

Odds are we won't ever see Duke Nukem Forever on store shelves, but if we do I preemptively rescind any of the insults I've written here, and offer the game a perfect score — if only to urge 3D Realms to finish the fucking thing.

 

Comments (10) RSS

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1
Nex, you know I love you... but...

Isn't writing about DNF what video game writers do when they've lost their last tiny little shred of credibility?
Posted by Graham on May 17, 2009 at 2:01 PM · Report
2
Correction: It's also what we do when we didn't start with any credibility to begin with.
Posted by Earnest "Nex" Cavalli on May 17, 2009 at 2:10 PM · Report
3
Since we have a black president now, I predict that the next generation of alternate reality films and TV shows will feature scenes of people happily playing DNF as the "shit be crazy here" indicator. Just sayin.
Posted by atomic on May 17, 2009 at 2:35 PM · Report
4
Who gives a shit about 3drealms. The IP for Duke is the important thing, and now that it can be pushed to a real software house that actually completes shit, it'll get done.

No more fucking around, Duke released by 2015, you heard it here first.
Posted by NIG GER on May 17, 2009 at 6:57 PM · Report
5
From http://duke.a-13.net/, how the world has changed from when DNF was announced to its demise. Quite funny and sad. Every Final Fantasy Game. Every Grand Theft Auto game. Every Zelda. Every Sims. Every version of Halo. Nearly every Sony Playstation. The entire Lord of the Rings Trilogy. Every Marvel Comics movie ever released. Britney Spears entire music career.

And in this timespan length, the entirety of World War 2 began and ended, including the development of the atom bomb. Etc Etc.
Posted by Randal L. Schwartz on May 17, 2009 at 9:19 PM · Report
6
Randall, read that fucking list you posted. Zelda? Final Fantasy? Sims? O RLY?
Posted by A CAT, probably on May 17, 2009 at 9:34 PM · Report
7
It's not dead. This is viral marketing.

Check it out, yo:
http://www.reddit.com/r/gaming/comments/8j…

You don't go bankrupt then "leak" 28 hi-res screenshots and your plot of a 98% complete game:
http://www.reddit.com/r/gaming/comments/8j…

It'll come out, just you wait.
Posted by dougwastaken on May 18, 2009 at 10:09 AM · Report
8
Sounds similar to what's happening with Gran Turismo 5 now. "Prologue" was released over a year ago and we were supposed to get the full version by now. That got pushed up to this fall, and now it's March of 2010...maybe.
Posted by Shiny Disco Balls on May 18, 2009 at 12:16 PM · Report
9
I would love to think it was some kind of prank. If 3D Realms pulled that off, it would be one of the greatest ever. But, it's probably not. They only way I see it coming out is if they sell the name and the work they have so far to another developer. But who's gonna buy it?
Posted by Will Radik on May 18, 2009 at 3:45 PM · Report
10
Also, when there's stuff out there like Dwarf Fortress, for free. I can deal with not having DNF. : D
Posted by Will Radik on May 18, 2009 at 3:46 PM · Report

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