Unlike the world of music, there really isn't much "cred" to the idea of "indie cred" in gaming.

Natalie Portman will never tell Zach Braff that everyday shooter will change his life, Dan Paladin will never date Zooey Deschanel, and even at his downtrodden scruffiest, Bill Murray will never do anything accompanied by tunes from Audiosurf. It just doesn't happen.

What indie — does anyone use the word's literal meaning anymore? — games do have though, is the freedom to take totally insane ideas, unhindered by bean-obsessed counters at major gaming firms, and create something wholly distinct. Most times the result is something the developer's parents might pin to their fridge in an effort to bolster their dumb kid's waning self-confidence, but once in a while something really awesome crawls out of the mass of tangled 1s and 0s.

Like Fat Princess.

Cue vaguely useful text synopsis: Take the whimsical aesthetic from Castle Crashers, add the class-based gameplay of Team Fortress 2, replace that game's flags with easily abducted bulimic royalty, lift the historically inaccurate medieval setting from Gauntlet, dip it in blood, and make the whole thing playable by up to 32 people online. That's Fat Princess.

My "it's like this, but also like this" text blurb can't really do the game justice, and even that video does little to instill a firm sense of why FP is so phenomenal, so I urge you to find some way to play this thing. Steal blood if you have to. People have tons of that stuff just lying around.

If you do play FP and it doesn't get you hot, feel free to ignore anything else I may ever type (as you, no doubt, step on the necks of newborn puppies and swipe the welfare checks of double-amputees).