July 31, 2009 will forever be remembered as the day the machines won.
Or, more likely, a handful of people will lament it as the day The Matrix Online went dark, bringing an end the the nearly five-year-old online world spawned from the alternately beloved and decried-as-stoner-pabulum film series.

This is where I'd normally memorialize the MMO with a list of my own fond memories from the world, but there really aren't any. The game itself wasn't all that bad, but the inept handling of the property by original owner Warner Bros. and latter-day owner Sony Online Entertainment are a textbook example of how not to run an online world.
It's baffling to think that The Matrix, a property whose basic tenets of a world in which humans are unknowingly jacked into a virtual reality directly mirror the entire concept of an MMO, didn't succeed. Everything needed for an awesome online world is there in the films, down to the videogame-esque combat and ability to acquire new skills through perfunctory achievements. The Wachowski brother and sister already went to the trouble of inventing everything the game needed, all MxO's developers had to do was connect the dots and charge a monthly fee.
Instead, what gamers got was a melange of The Matrix and generalized MMO ideals designed by corporate suits whose names may as well have been Charles Bland and Richard Milquetoast. MMO fans opted to explore the more innovative, cleverly designed World of Warcraft, and now The Matrix Online is defunct, never again to host an epic gunfight or Jesus/Aslan/Groucho Marx metaphor.
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