For the past few hours I've been playing a heavily-anticipated, upcoming Capcom fighter that, due to certain non-disclosure agreements, I am unable to speak of until Monday morning.
That's fine Capcom. I'm a professional. We can play this your way.
Now, with that out of the way, I would like to make a completely unrelated declaration to any developers who are currently crafting multiplayer fighting games: If you aren't using GGPO netcode, you are doing it wrong.
More on this just as soon as I'm not being muzzled by lawyer types.
Get the best of the Mercury each week in your inbox!