Like it or not, Hollywood recently dragged "3D" kicking and screaming from its comfortable tomb in an effort to raise ticket prices for no real, discernible consumer gain. Likewise, tech companies have taken to including 3D tech in their newst gadgets. TVs, phones, cameras, even the latest descendent of the GameBoy all feature 3D displays, the ability to take 3D photos and just enough cognitive disconnect to cause splitting headaches is large sections of the human population.
Last night I was playing the Legend of Zelda: Ocarina of Time remake on my Nintendo 3DS — excellent game, by the way — when my cat walked by and rubbed her side up against the handheld. Immediately the screen grew intensely blurry. It took me a moment to realize what had happened, but then it hit me: My cat had rubbed against the handheld's 3D slider, turning on the gimmick and giving the game a deep, if overly-static level of graphical flourish.
Truth be told, even though 3D is supposed to be the big selling point of the Nintendo 3DS, I never turn it on. At best, it's distracting during gameplay and at worst it actively hurts my head. With that in mind, I took to Twitter to ask my fellow games writers whether they dug the 3D gimmick or not. Of 19 people replying to my very informal pol, only one liked the 3D imagery, and he only used it for a handful of 3D 8-bit NES remakes like the new 3D Classics: Twinbee.
Though it supported my stubborn hypothesis, I still feel as if I need something a bit more scientifically sound. Thus, I come to you, the Blogtown audience, to ask for your opinion on this whole debacle. Is 3D an awesome technological leap, or is this more stupid entertainment industry bullshit designed to swipe our hard-earned B. Franklins?
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