
Yesterday, Double Fine Productions launched a Kickstarter campaign to fund a new old-school adventure game. The goal was $400,000. In less than 24 hours, the campaign has pulled down $880,000, and the dollars just keep rolling in.
There are two important things going on here.
First, Double Fine is a company founded by Tim Schafer, one of the brilliant minds behind classic LucasArts adventure games like Grim Fandango and Day of the Tentacle. Joining him in the creation of this crowd-funded game will be Ron Gilbert, the man behind Maniac Mansion and the first two Secret of Monkey Island games. Whenever this game is released, expect it to be hilarious.
Second, despite media jerks like myself decrying the death of the adventure game genre over the past decade, it is very apparent that people still have affection for those point-and-click games. If nothing else, this should convince publishers like EA and Activision that there is a market for games that don't focus exclusively on busty martial artists or hyper-macho gun-toting military folk.
If you want to get in on the action, visit the Kickstarter page sometime in the next month and throw down some cash. The rewards on offer are pretty solid, and a mere $15 donation will net you a copy of the final game.
Before I explain that headline, I want you to watch the following trailer for the Legacy Mode in the upcoming Tiger Woods PGA 13. Go ahead, I'll wait.
Done? Notice a striking amount of footage from Virtual Tiger's childhood? That's because the Legacy Mode lets you play out the man's life, starting at age 2. It's an intriguing gimmick which offers a nostalgic focus that has worked in earlier sports games — the NBA 2K franchise was almost completely reinvigorated by a mode that let you play through Michael Jordan's most famous moments — but in its efforts to paint Mr. Woods as Jesus Of The Back 9, EA is forced to ignore the elephant in the room: All of that dirty, illicit, marriage-ending floozy sexin'.
And honestly, that might work if the average person knows Tiger more for his ability to fill holes at Augusta than in a penthouse suite at Caesar's Palace.
So readers, you're going to play the role of the "average person" here. See, it's entirely possible that I'm far too focused on Tiger's extra-marital shenanigans. Or maybe the masses really dislike Elin Nordegren for some reason. Whatever the case, I want your opinion of the man. There's a poll below. Clickity click.
Remember when College Humor turned Game Of Thrones into a pixelated game based on Super Nintendo-era Final Fantasy tropes? They did that again, only now with that show where the dad from Malcolm In The Middle cooks meth and looks haggard.
The internet loves this thing, but since I've only seen a few scattered episodes of Breaking Bad here and there, it's mostly lost on me. So, I have to ask, is that turtle-head-bomb thing an actual plot device? Because that's just great. Way to go Mexican drug cartels!
You guys remember the Neo Geo, right?
In an abstract sense at least? Nobody actually owned one of those things, but we all saw the ads and played the Neo Geo cabinets at the local arcades. The idea that you could own a console that would play those same arcade games exactly as they appeared at the Avalon was just mind-blowing in 1992, but unfortunately nobody's parents wanted to drop $600 on a console for their dumb kid.
As a result, the Neo Geo was crushed by the Super Nintendo and Sega Genesis. The last game released for the console hit retail in 2004, and up until last night the machine seemed to be decaying in the graveyard of defunct videogame tech.
Then, out of nowhere, SNK Playmore offered a glimpse of something called the "Neo Geo Portable Device."
Hit the jump and I'll tell you more.
Unfamiliar with OC ReMix? It's a website that catalogues remixes of videogame music — or at least, that's how it started. Eventually the site became so big and had so many excellent musicians submitting work that the collective behind it decided to start releasing albums. These releases don't really follow any set schedule, but when a new album does hit, it's a solid reason for joy among fans of classic gaming music.
A few hours ago I received a press release heralding the arrival of the group's latest: An album dubbed "Unsung Heroes" that is simultaneously inspired by and paying homage to classic 16-bit (and early 32-bit) roleplaying games. Think: Final Fantasy, Secret of Mana and the Phantasy Star series.
After you're done watching the above trailer, hit the jump for word on how you can get a copy of the totally gratis album for yourself.
Actually guys, this is totally 'splicable.
See, Resident Evil 5 made a bajillion dollars, and it's too early to release Street Fighter V. Since the company has sworn a blood oath to never again release a genuine Mega Man game, their only recourse is to go back to the zombie well.
The weird bit is that we now have three separate Resident Evil games coming in the near future. Resident Evil: Revelations hits the 3DS on February 7 (a demo for the game appeared on the handheld's eShop this morning), Resident Evil: Operation Raccoon City comes to the Xbox 360 and PlayStation 3 on March 20, and this thing is scheduled for release on November 20.
Now, on to more important matters: That zombie president is totally James Cromwell. Who's with me?
This is the newly-released trailer for upcoming independent PC game Dear Esther. It originally started life as a Half-Life 2 modification, and has since gone on to become a full-fledged title that picked up four awards at the latest Independent Games Festival.
And that's the sum total of my knowledge on the game.
Still, it's pretty enough that I fully intend to pick the thing up come Valentine's Day.
Opening my mailbox the other day, I was greeted by an oversized enveloped. Assuming it was a game I tore it open, only to find a huge, hardcover book. "What is this?" I thought. "Paper? Words? What do I look like, some kind of nerd?"
Sighing, I cleared a space on my desk between the Street Fighter comic books and my oversized Metal Gear REX figurine, and cracked open the gigantic tome. "Alright, I like Diablo, but what does this book think it can tell me that I haven't already picked up in the hundreds of hours I've spent rapidly clicking on demonic jerks in the actual game?"
Apparently, quite a bit.
Yes, yes, yes; Snowpocalypse. We're all going to be crushed by glaciers or whatever the hell.
Now that I've said something topical, let me introduce you to a Flash game that is entirely unrelated to the above text: Abobo's Big Adventure.
If you recognize the name in the title, that's because the titular character was lifted from the NES classic Double Dragon. Remember those huge, no-necked goons that would utterly destroy you until you realized they followed an easily exploitable movement pattern? Yeah, that was Abobo.
So this guy (Roger Barr, the brains behind I-Mockery.com) recently decided to craft a full game around that character, only after coming up with this concept he decided that he may as well go all in with the classic gaming nostalgia and just jammed in absolutely everything his brain could remember from a youth filled with 8- and 16-bit videogames.
And the weird bit is that it totally works, not only as an homage to late-80s/early-90s videogames, but as a game in its own right.
I won't spoil the thing, but if you have vivid memories of blowing into cartridges, fingers crossed, hoping that this time you wouldn't get a an angry flashing power light from your console, you really ought to play this thing. It won't take long, and with the apocalyptic blizzard tearing our city apart, you really don't have anything else going on today.
Evidence? The below video. Have a look:
So what, right? It's footage from the NES classic Punch-Out!!. We've all played the game, and we all know what it looks like, so what the hell does this have to do with Minecraft?
Everything. See, that's not exactly footage of Punch-Out!!. Well, it is, but instead of capturing live gameplay from the game (or its arcade predecessor), that clip was made by Minecraft players in a stop-motion recreation of the same process the NES used to create its graphics. Every one of the pixels on that screen is a single block, and all the motion you see there was created by meticulously moving the blocks one by one, snapping an image, then meticulously moving the blocks again. All told, the project took six weeks to complete.
I know it sounds like I'm being dismissive of the effort, but the truth is that I'm just incredibly jealous of the focus and effort that went into this thing. God, if I had that kind of industrious spirit I could build a house or fix a car or hold down a job that requires me to actually wear pants.

Via Destructoid comes the terrifying revelation that the 1999 PlayStation survival-horror classic Silent Hill is, shall we say, strongly influenced by the 1990 Arnold Schwarzenegger survival-horror classic Kindergarten Cop. And since we all know that Kindergarten Cop was filmed in nearby Astoria, Oregon (where The Goonies, Teenage Mutant Ninja Turtles III, and, most importantly, The Ring 2 were also shot), that means all the fucked-up shit that happens in Silent Hill... could very well happen in Astoria.
Behold the horrifying photographic evidence here. And then never go to Astoria again.

The New York Times has an article about dweebery supply company Wizards of the Coast's attempts to make Dungeons & Dragons into something people actually want to play again. Their plan for how to bring it back to life: Asking hundreds of thousands of jilted, opinionated nerds to turn off Skyrim and instead weigh in on what the new edition of Dungeons & Dragons will be like. I'm guessing that if they think this is going to work they have never read a comment thread on the internet.
On Monday, Wizards of the Coast, the Hasbro subsidiary that owns the game, announced that a new edition is under development, the first overhaul of the rules since the contentious fourth edition was released in 2008. And Dungeons & Dragons’ designers are also planning to undertake an exceedingly rare effort for the gaming industry over the next few months: asking hundreds of thousands of fans to tell them how exactly they should reboot the franchise.The game “is a unique entertainment experience because it’s crafted by the players at the table, and every gaming session is different,” said Liz Schuh, who directs publishing and licensing for Dungeons & Dragons. “We want to take that idea of the players crafting that experience to the next level and say: ‘Help us craft the rules. Help us craft how this game is played.’”
I'm not exactly sure crowdsourcing a game will make for the most unique or coherent experience, but then, I'm not exactly an expert, either: I've drunkenly played old-school, tabletop Dungeons & Dragons exactly once, and even though that Community episode made me want to give it another go, that might say more about me wanting to hang out with everybody on Community than it does about me wanting to spend hours filling out spreadsheets of player attributes. That said, I know of one sure-fire way to make sure this reboot works: Once the nerds have stopped angrily squabbling over exactly how many hit points a dwarf gets when he uses an enchanted arrow to strike a gelatinous cube, you box the whole thing up and have James Franco do the TV ads. I'm pretty sure that handsome son of a bitch could convince anybody D&D is worth trying.
There is nothing I can add to this.
Rest in peace Mr. Poffo.

Can you keep a secret? No, of course you can't, but I don't care. I'll tell you anyway. I love fighting games!
What, you thought it was just luck of the draw that every new Capcom fighter gets its own review in the paper? Naw. It's totally me abusing what little power I have. They won't give me a desk, so slanting coverage toward my personal interests is my only real joy here.
Thus, it's only fitting that I likewise promote Portland's surprisingly robust fighting game scene. These games are meant to be played competitively, and nowhere is that more evident than in a room full of dudes who all own $100+ custom fighting sticks and can off-hand tell you how many frames of animation are in Iori's Yatagarasu.
Specifically, I'm talking about Best Bout Gaming's tournament this Saturday. Appropriately dubbed "Best Bout Beatdown 8," the event kicks off at 1PM and features the top modern fighting games (Ultimate Marvel vs Capcom 3, King of Fighters XIII, Mortal Kombat 9, Street Fighter III: 3rd Strike Online Edition and the latest iteration of Super Street Fighter IV), cash prizes for the winners and, most crucially, a chance for you to support the local fighting game scene.
California has a huge fighting game scene. New York too. You don't want Portland to fall behind those jerks, right? It took twenty years for us to crawl out of Seattle's shadow and I'll be damned if we aren't going to fight tooth and nail for our cultural relevancy throne.
Full details on the tournament can be found at the event's official Facebook page. Yes, there's a $5 entry fee for competitors (spectators are free), but don't think of that cash as wasted. Think of it as an investment in local business.
This morning a game called Katawa Shoujo finally debuted after years in development. The half-decade-long gestation of the thing is pretty interesting, but what's more intriguing is the game's subject matter.
Katawa Shoujo is a "visual novel" (translation: a usually Japanese, anime-style adventure game subgenre typically focused on romance) that tasks players with dating a group of physically disabled schoolgirls.
There's a burn victim, a deaf girl, a double-amputee track star, a girl who can't see and a girl who was born with severely shortened arms due to the side effects of her mother's thalidomide use.
I wrote up the whole story for The Escapist a bit ago, but in doing so I realized that I was more interested in the wide-ranging opinions that seem to spill forth unbidden from everyone who hears about this thing. Thus, my complete lack of editorializing here, and the following poll.
Oh, and if you'd like to actually play Katawa Shoujo for yourself, the game is available free of charge for either PC or Mac from this official website. It's intermittently being knocked out of commission due to the massive coverage the game is receiving, but if you wait a bit it should be back up and running.

It's the eye of the Sauron, it's the thrill of the fight, rising up to the challenge of our rival.
Yep, tonight marks the 120th anniversary of J.R.R. Tolkien's birth, so the fine folks at Pub Quiz USA are hosting a two-hour-long pub quiz about all things Middle-earth. Have you read The Silmarillion? Good on ya! Do you speak Elvish? Then get your hairy toes on down to the Prancing Pony (AKA Biddy McGraw's) for the fellowship of the pub quiz.
Lord of the Rings Pub Quiz
tonight @ Biddy McGraw's, 6000 NE Glisan
7 pm, $3 per person, teams not to exceed six members, cash prizes

Christmas now passed, odds are solid that many of you are sporting new toys. Given that our audience of six-year-olds is woefully small — we just can't crack that damn Bionicle demographic — I'm going to assume this means shiny new electronics, and since you're all members of the culturally elite — we do just fine with the "18-34 elitist jerk" demo however — I'm also going to assume this means that a fair number of you are sporting new iPhones and iPads.
"Uh, Nex, isn't your stuff limited to the realm of gaming? If you start reviewing new releases of Instagram I am so fuckin' outta here," you monologue, warily scanning the text for subtle endorsements of Angry Birds.
Don't worry guys, I'm not shifting roles to the far more lucrative "tech news" segment. Actually, this post is about games too. Specifically, the tenth anniversary release of Grand Theft Auto III for all the latest iOS devices. Hit the jump and I'll offer more words.
Wait, didn't we already have one of these things yesterday? Yes, yes we did, and yet Atlus is like a wildly capitalist Santa Claus, dropping presents to all the good lil' boys and girls huddled around the completely anachronistic Yule Log, hoping against hope for another glimpse of the upcoming Game Of Thrones videogame.
And what do we see when we pry this latest morsel from the depths of our metaphorical stocking? A full two-plus minutes of snow and some vaguely British dudes acting totally ominous! Just like in the books!
I submit that the game still needs more Dinklage — and an incest-themed first-person shooter section wouldn't be totally out of place — but otherwise this thing looks a fair bit like what I would imagine a Game Of Thrones roleplaying game to be. Whaddaya think book geeks?
Sorry to get your hopes up, but this clip has nothing to do with HBO's TV series. Instead it's for the upcoming epic roleplaying videogame of the same name, based on the same series of novels and sharing a few key actors.
(Y'know, actually now that I think of it, this clip has a whole lot to do with HBO's TV series.)
Barring delays, the game should appear on the Xbox 360, PlayStation 3 and Windows PC platforms sometime in the early half of 2012. You can find more info at the newly-launched official website.
So geeks? What say you? "Needs more Dinklage," perhaps?
Tired of old people railing against the dangers of videogame addiction? Do you roll your eyes every time a middle-aged mother of three likens Halo to heroin? Does the sight of Joe Lieberman make you ball up your fists involuntarily?
While we here at The Portland Mercury cannot condone any sort of Senatorial fisticuffs, we do condone striking back at these people with rapier wit. Unless you're Oscar Wilde, no one ever expects that.
To help you in defense of your chosen hobby, I offer the following video. That's SimCity creator (and all-around geek demigod) Will Wright lecturing as part of the British Academy of Film and Television Arts' BAFTA Guru program. Think of it as something similar to the TED lecture series, only instead of collecting the best minds in science and technology, BAFTA Guru collects artists from across the vast spectrum of human creativity and asks them to offer wisdom that might inspire the next generation of creative types.
Wright, whose abilities as an orator are second only to his skill at creating insanely addictive videogames, offers a simple tale that in a little over a minute totally defuses the idea that videogames are some new, horrible scourge on mankind's collective ability to think rationally. Have a look:
If you enjoyed the above and want to see more from the BAFTA Guru program, you can find all of the lectures hosted in video form on the group's website. I'd also recommend this examination of "games as art" by BioWare founders Greg Zeschuk and Ray Muzyka, and this clip of Peter Molyneux being Peter Molyneux.
Oh, and I guess this Scorsese guy says some neat shit too.

It’s been more than two years since the last King of Fighters entry. April 2009 saw the wildly heralded debut of King of Fighters XII, a title that earned a massive amount of pre-release hype almost entirely based on its gorgeous, hand-drawn 2D animation.
Unfortunately, that was really all the game had going for it.
Fast forward to the present and we see developer SNK Playmore (backed by publisher Atlus) ready to take another shot at this whole “virtual pugilism” thing with King of Fighters XIII. “We can do better this time guys, honest!” the pre-release hype seemed to say. “Yeah, XII was a mistake, but we’ve learned our lesson and you’re gonna love this new game!”
Having been burned by the last game, I dropped KoFXIII into my Xbox 360, eyebrow raised and cynicism at the ready. I’ve always liked SNK’s underdog spirit, so I was willing to give the company one more chance. “But this is the last time SNK. Screw me again, and we’re through,” I muttered.
Growing up in the 80s and early 90s I was exposed to a lot of bizarre videogame advertisements. Japan's Legend of Zelda: A Link To The Past dance off? The creepy-as-hell proto-CGI NES ad?
That's our collective childhood boys and girls. Shit was weird.
As a result, nothing much from the world of videogame advertising surprises me. At least, that's what I thought before I stumbled on this spot for Atari's home version of Joust. I realize that two minutes is a whole lot of advertisement to sit through, but stay to the end. That's when things get really good.
(And by "really good," I obviously mean "there is no god.")
If any single moment could serve as a summary of the entire awards show, it would be when a paid actor, dressed in military fatigues, forcefully pantomimed the act of teabagging on Call of Duty developer Michael Condrey while Charlie Sheen looked on. Sheen, being Sheen, had the look of a speedfreak vinyl muppet, which to his credit added a bit of surreality to a moment that otherwise would have been horribly baffling.
The really weird bit though, is that I can't decide if I hated the program for its glorification of misogyny and juvenilia or if I wanted to stab my television in a vain effort to end the poorly-veiled advertisement that was the entire damn show.
Not only were the majority of the awards actually announced and presented before the actual awards show, but Spike made no effort to infuse the show with any kind of professional dignity. Mark Hamill's Best Voice Acting nomination for his brilliant work as The Joker in Batman: Arkham City? Didn't even warrant a mention. You'd think that Mario and Legend of Zelda creator Shigeru Miyamoto could add a touch of class to the proceedings, but his acceptance of a Lifetime Achievement Award just threw the entire thing into sharp relief. Miyamoto, as usual, was gracious and polite, and by comparison the rest of the event was made even more depressing.
If the show had any redeeming value, it comes from the interesting game trailers that debuted periodically throughout the event. I've embedded the best beyond the jump, so those of you who had more interesting things to do last Saturday night can rest assured that you missed nothing of value.
Presumably via witchcraft, developer Supergiant Games has ported its critically beloved action-adventure Bastion to Google Chrome. Yes, Google Chrome the web browser. Even weirder? It works exactly as well as the Xbox 360 and PC versions of the game that were released earlier this year to gushing hyperbole and critical fellatio.
You can get full details at the developer's web site as well as instructions on installing the game to your Google-branded web browser. The game's prologue is free of charge, while the full version can be had for $15.
If you can get over the cognitive dissonance of playing a videogame inside a browser usually reserved for kitten macros and pornography, it's fully worth the price of admission.

Back in October I reported on Microsoft's plan to turn the Xbox 360 into a media hub. Streaming video, music; the company basically wants the gaming machine to become a viable replacement for the cable box. At that time, information was limited, but with the next Xbox 360 Dashboard Update scheduled for tomorrow, Microsoft has finally offered word on when you'll be seeing the various content providers' shows on your console.
Hit the jump for a comprehensive schedule.
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