<?xml version="1.0" encoding="ISO-8859-1" ?>




































































  <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
      <title>Comments On: &lt;em&gt;Warhammer Online&lt;/em&gt;: It Doesn&apos;t Suck!
    
      by Earnest &quot;Nex&quot; Cavalli</title>
      <link>http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s</link>
      <atom:link href="http://www.portlandmercury.com/portland/Rss.xml?id=comments&amp;oid=911467" rel="self" type="application/rss+xml" />      <description>Comments On: &lt;em&gt;Warhammer Online&lt;/em&gt;: It Doesn&apos;t Suck!
    
      by Earnest &quot;Nex&quot; Cavalli</description>
      <language>en-us</language>
      <copyright>Copyright 2009 Portland Mercury. All rights reserved. This RSS file is offered to individuals, Portland Mercury readers, and non-commercial organizations only. Any commercial websites wishing to use this RSS file, please contact Portland Mercury.</copyright>
      <webMaster>webmaster@portlandmercury.com (Portland Mercury Webmaster)</webMaster>
      <pubDate>Sat, 21 Nov 2009 00:00:01 -0800</pubDate>
      <lastBuildDate>Sat, 21 Nov 2009 15:00:00 -0800</lastBuildDate>
      <generator>Foundation</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs>
      
        
          <item>
    
    <title><![CDATA[Re: Warhammer Online: It Doesn't Suck!]]></title>
    
    
    <link><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#916924]]></link>
    
    <guid isPermaLink="true"><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#916924]]></guid>
    <author><![CDATA[Earnest "Nex" Cavalli]]></author>
    <description>
      
      <![CDATA[Dear gmanchoo,<br>
<br>
Since I can't say this in the suit-n-tie pages of Wired, believe me when I say that I truly hope you die.<br>
<br>
Love, Nexy.
        
        <br />
        
          Posted by <a href="http://www.portlandmercury.com/portland/Profile?oid=831482">Earnest "Nex" Cavalli</a>]]>
    </description>
    <pubDate>Thu, 09 Oct 2008 16:55:16 -0700</pubDate> 
    <source url="http://www.portlandmercury.com">Portland Mercury</source>
  </item>
        
          <item>
    
    <title><![CDATA[Re: Warhammer Online: It Doesn't Suck!]]></title>
    
    
    <link><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#912086]]></link>
    
    <guid isPermaLink="true"><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#912086]]></guid>
    <author><![CDATA[qmanchoo]]></author>
    <description>
      
      <![CDATA[This blog fails. It does not do RvR justice. Please think your posts through mr. "official gaming geek". WAR's public quests and RvR gives the game a complete different feel than WoW.<br>
<br>
1. In RvR killing other PLAYERS give you XP, renown, items and cash lootable from the dead corpses...kickass... and you can play RvR in an instanced format or in open world Keep control combat. <br>
<br>
2. The public quest system allows you to avoid having to play through ANY of the "go here kill 10 things" quests and avoid the WoW feel completely. PQ's also add a new group dynamic where players band together in the interest of collective greed to make it feel more like an MMO than MMSinglePlayerO<br>
<br>
3. The item reward system is very different than wow. Renown PvP rewards, Influence rewards, renown points, mastery points... WoW only has quest rewards and talent points.<br>
<br>
/pwn
        
        <br />
        
          Posted by <a href="http://www.portlandmercury.com/portland/Profile?oid=912084">qmanchoo</a>]]>
    </description>
    <pubDate>Fri, 03 Oct 2008 09:42:17 -0700</pubDate> 
    <source url="http://www.portlandmercury.com">Portland Mercury</source>
  </item>
        
          <item>
    
    <title><![CDATA[Re: Warhammer Online: It Doesn't Suck!]]></title>
    
    
    <link><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#912085]]></link>
    
    <guid isPermaLink="true"><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#912085]]></guid>
    <author><![CDATA[qmanchoo]]></author>
    <description>
      
      <![CDATA[This blog fails. It does not do RvR justice. Please think your posts through mr. "official gaming geek". WAR's public quests and RvR gives the game a complete different feel than WoW.<br>
<br>
1. In RvR killing other PLAYERS give you XP, renown, items and cash lootable from the dead corpses...kickass... and you can play RvR in an instanced format or in open world Keep control combat. <br>
<br>
2. The public quest system allows you to avoid having to play through ANY of the "go here kill 10 things" quests and avoid the WoW feel completely. PQ's also add a new group dynamic where players band together in the interest of collective greed to make it feel more like an MMO than MMSinglePlayerO<br>
<br>
3. The item reward system is very different than wow. Renown PvP rewards, Influence rewards, renown points, mastery points... WoW only has quest rewards and talent points.<br>
<br>
/pwn
        
        <br />
        
          Posted by <a href="http://www.portlandmercury.com/portland/Profile?oid=912084">qmanchoo</a>]]>
    </description>
    <pubDate>Fri, 03 Oct 2008 09:42:08 -0700</pubDate> 
    <source url="http://www.portlandmercury.com">Portland Mercury</source>
  </item>
        
          <item>
    
    <title><![CDATA[Re: Warhammer Online: It Doesn't Suck!]]></title>
    
    
    <link><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#911600]]></link>
    
    <guid isPermaLink="true"><![CDATA[http://blogtown.portlandmercury.com/BlogtownPDX/archives/2008/10/01/warhammer_online_it_doesn_t_s/#911600]]></guid>
    <author><![CDATA[Lord Chico de Papel]]></author>
    <description>
      
      <![CDATA[God damnit... I just decided to let warcraft go for good and all mmo games.  I don't need this.  Why can't it suck like all other MMO's?   God damnit.
        
        <br />
        
          Posted by <a href="http://www.portlandmercury.com/portland/Profile?oid=828328">Alf</a>]]>
    </description>
    <pubDate>Thu, 02 Oct 2008 12:05:52 -0700</pubDate> 
    <source url="http://www.portlandmercury.com">Portland Mercury</source>
  </item>
        
      
    </channel>
  </rss>




